Source code for hangman.view

# coding=utf-8
"""
hangman.view
~~~~~~~~~~~~

View layer, printing and prompting.
"""
from __future__ import absolute_import

import click

from ._compat import zip
from .utils import FlashMessage, GameOverNotificationComplete


# DRAW COMPONENT BLOCK
# -------------------------------------------------------------------

[docs]def draw_board(game, message=FlashMessage()): """ Present the game status with pictures. - Clears the screen. - Flashes any messages. - Zip the two halves of the picture together. .. code-block:: text +---------------------------------------------+ | message 45 x 1 | +---------------------------------------------+ | title 45 x 1 | +----------+----------------------------------+ | | | | | | | | | | | | | picture | misses | | 10 x 10 | 35 x 10 | | | | | | | | | | | | | +----------+----------------------------------+ | hits 45 x 1 | +---------------------------------------------+ Dare to pick a letter: _ **Example output:** .. code-block:: text HANGMAN GAME _____ | | | | MISSES: | _ _ _ _ _ _ _ _ _ _ | | ________|_ _ _ _ _ _ _ _ Dare to pick a letter: _ :param hangman.Hangman game: game instance :param hangman.utils.FlashMessage message: flash message :raises: hangman.utils.GameOverNotificationComplete """ # setup click.clear() partial_picture = build_partial_picture(game.remaining_turns) partial_misses = build_partial_misses(game.misses) # print print_partial_message(message, game.answer) print_partial_title() print_partial_body(partial_picture, partial_misses) print_partial_hits(game.status) # raise to break game loop if message.game_lost or message.game_won: raise GameOverNotificationComplete
[docs]def say_goodbye(): """Write a goodbye message.""" click.secho('Have a nice day!', bold=True, fg='green', blink=True) return print_spacer() # PROMPT USER INPUT # -------------------------------------------------------------------
[docs]def prompt_guess(): """Get a single letter.""" print_spacer() click.secho('Dare to pick a letter: ', dim=True, bold=True) letter = click.getchar() # \x03 = ctrl+c, \x04 = ctrl+d if letter in ['\x03', '\x04']: raise KeyboardInterrupt return letter
[docs]def prompt_play_again(): """Prompt user to play again.""" print_spacer() return click.confirm('Double or nothings?') # BUILD PARTIAL BLOCKS # -------------------------------------------------------------------
[docs]def build_partial_picture(remaining_turns): """Generator, build the iconic hangman game status.""" yield ' _____' yield ' | |' if remaining_turns <= 9: yield ' (_) |' else: yield ' |' if remaining_turns <= 5: yield ' \|/ |' elif remaining_turns <= 6: yield ' \| |' elif remaining_turns <= 8: yield ' | |' else: yield ' |' if remaining_turns <= 7: yield ' | |' else: yield ' |' if remaining_turns <= 4: yield ' | |' else: yield ' |' if remaining_turns <= 0: yield ' _/ \_ |' elif remaining_turns <= 1: yield ' _/ \ |' elif remaining_turns <= 2: yield ' / \ |' elif remaining_turns <= 3: yield ' / |' else: yield ' |' yield '________|_'
[docs]def build_partial_misses(game_misses): """Generator, build game misses block.""" misses_block = ' '.join('{0:_<10s}'.format(''.join(game_misses))) yield '' yield '' yield '' yield '{0:s}{1:s}'.format(' ' * 5, 'MISSES:') yield '{0:s}{1:s}'.format(' ' * 5, misses_block) yield '' yield '' yield '' yield '' yield '' # PRINT PARTIAL BLOCKS # -------------------------------------------------------------------